Mar 06, 2009, 03:21 AM // 03:21
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#2
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Krytan Explorer
Join Date: Jan 2008
Guild: Guardians of the Star [STAR]
Profession: W/E
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hidden caltrops definitely had it coming
Flail was more for BA turrets, which i totally understand.
Shadow refuge = win
sin didn't get affected that much imo...
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Mar 06, 2009, 03:27 AM // 03:27
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#3
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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all i gotta say is they killed Rt/A flaggers who used hidden caltrops. :<
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Mar 06, 2009, 04:05 AM // 04:05
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#4
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Like how the change makes Shadow Refuge better as a heal out of combat without nerfing the conditional clause. And Moriz's neat Shovesin got buffed with the change to [Healing Signet]. Pity I've got to wait 6 weeks till I'm able to play again (college).
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Mar 06, 2009, 04:11 AM // 04:11
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#5
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Krytan Explorer
Join Date: Jan 2008
Guild: Guardians of the Star [STAR]
Profession: W/E
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Time to replace mystic regen/healing breeze with shadow refuge
Love the buff on shadow refuge and aura of restoration i have to say
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Mar 06, 2009, 06:40 AM // 06:40
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#6
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Forge Runner
Join Date: Mar 2006
Profession: N/
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r.i.p. flail sins...i have no reason to play anymore.
shadow refuge is lame and boring, even if it lasted 10+ seconds i wouldn't use it.
also, they should have reverted the duration on hidden caltrops.
i can see it now...12 spec shadow arts [hidden caltrops] + [shadow refuge] nubs...
i miss the days when assassins used to be cool
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Mar 06, 2009, 08:08 AM // 08:08
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#7
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Flail Yeah, no biggie. I've always considered [shadow walk] more important anyway.
Hidden Caltrops "Some Assassin skills shouldn't be abused by other classes." If only they'd thought of that before totally trashing shadow steps.
Shadow Refuge It's still meh. Nothing terribly exciting.
Now, what will have a significant impact, are the nerfs to them Tactics stances. JUICE!
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Mar 06, 2009, 08:50 AM // 08:50
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#8
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Banned
Join Date: Feb 2009
Guild: YaRR Bear Pirates
Profession: P/W
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I think it's uncool that they didn't split the skills tho, flail in PVE was imba how??? I understand PVP, but PVE got nerfed cos of PVP abuse.... again!
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Mar 06, 2009, 04:28 PM // 16:28
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#9
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i can't think of a build in pve that needs flail at 0 spec.
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Mar 06, 2009, 06:47 PM // 18:47
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#10
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Forge Runner
Join Date: Mar 2006
Profession: N/
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^because [critical agility] is pretty much stapled to all pve-sin dagger bars.
@bobby2
[shadow walk] is only good for ab. the lack of ias can be justified in that arena because there isnt always a healer to be around to catch an 8 second "spike" (and of course the fact that mobility is very important in large shrine capping maps). but i still prefer "instagib" ias spikes.
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Mar 06, 2009, 07:18 PM // 19:18
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#11
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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I think the lack of aftercast is worth it in HB as well.
[flurry], perhaps? I never liked the self-snare...
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Mar 06, 2009, 07:26 PM // 19:26
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#12
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Forge Runner
Join Date: Mar 2006
Profession: N/
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yea, [shadow walk] can work in hb, mostly because they tend to be used in co-ordinated team spikes.
self-snare is fine if your chain includes either kd or cripple. both of which r quite common to see.
[flurry] is decent, but i've actually gone back to [tiger stance] now. although i would like to see a revert on [burst of aggression].
Last edited by snaek; Mar 06, 2009 at 07:28 PM // 19:28..
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Mar 06, 2009, 09:58 PM // 21:58
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by snaek
. although i would like to see a revert on [burst of aggression].
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Good luck with that one.
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Mar 06, 2009, 10:43 PM // 22:43
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#14
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Lion's Arch Merchant
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people actually use hidden caltrops and shadow refuge? lulz.
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Mar 06, 2009, 10:52 PM // 22:52
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#15
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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at this point, a 3 specced healing signet can beat most of the other self heals in the game. the only drawback is the casting time and -40 armor, both of which can be handled pretty easily.
alternatively, the new ether feast at 3 spec is also pretty good. both of them are runnable on an assassin, assuming the secondary fits.
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Mar 07, 2009, 12:57 AM // 00:57
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#16
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by petrorabbit
Good luck with that one.
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*sadfaced* hey man either ias or shadowsteps...they need to do something because sins are seriously lacking right now. (no i don't care for palm strike, in fact i think its quite lame)
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Mar 07, 2009, 12:27 PM // 12:27
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#17
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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i am loving the stance nerfs. >:]
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Mar 07, 2009, 01:20 PM // 13:20
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#18
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Emo Goth Italics
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No problem with Flail for me, it hurts Palm Strikers and Turret Rangers, people in PvE probably would be running Crit Agility or something anyway.
Caltrops just disallows an IAS for the 'Sin bar I used.
Shadow Refuge is still quite meh.
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Mar 08, 2009, 10:59 AM // 10:59
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#19
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Forge Runner
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Quote:
Originally Posted by snaek
r.i.p. flail sins...i have no reason to play anymore.
shadow refuge is lame and boring, even if it lasted 10+ seconds i wouldn't use it.
also, they should have reverted the duration on hidden caltrops.
i can see it now...12 spec shadow arts [hidden caltrops] + [shadow refuge] nubs...
i miss the days when assassins used to be cool
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[Restful breeze]>[Shadow Refuge]
[Flurry]>[Flail] all time even before the nerf
realy sad that they nerfed [hidden caltrops] i rather see [palm strike] nerfed even more
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Mar 08, 2009, 08:25 PM // 20:25
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#20
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by lourens
[flurry]>[flail]
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no...not even close
Quote:
[restful breeze]>[shadow refuge]
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except that if you go a/mo you cant bring an ias
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